- #THE HOMEBREW LAUNCHER MGBA LAGGING UPDATE#
- #THE HOMEBREW LAUNCHER MGBA LAGGING ANDROID#
- #THE HOMEBREW LAUNCHER MGBA LAGGING MODS#
- #THE HOMEBREW LAUNCHER MGBA LAGGING SOFTWARE#
#THE HOMEBREW LAUNCHER MGBA LAGGING ANDROID#
JosJuice has been dealing with Android issues for quite some time, and has become more familiar with the JNI (Java Native Interface) that powers the Android GUI. Someone had to get down and dirty and make serious additions to the Android GUI if we were to ever have a permanent solution. Some forks of Dolphin even hooked a conventional text editor into the program to try and make editing cheats easier! But all of these stopgaps weren't actual solutions, they were working around the problem. For the past couple of years, enterprising Android users have gone through the trouble of setting up cheat codes by hand through text editors or using the Desktop version to create the settings files they wanted.
#THE HOMEBREW LAUNCHER MGBA LAGGING UPDATE#
Notable Changes ¶ 5.0-15178 - Android: Update GUI for Cheat Management and Creation by JosJuice ¶ĭolphin has the ability to hook in various types of cheat codes and patches, so even though the Android version lacked the GUI for it, it has always had the ability to use cheat codes. Please enjoy these rather lengthy Notable Changes! With that out of the way, there's no point in delaying things any further. While it's not related to Dolphin directly, Apple released the new M1 Max and we got our hands on one to see how it stacks up against the M1 with some rather interesting performance numbers at the end of the report. This beta was mostly to showcase and let users on the Play Store try out the newly finished Cheat GUI! We'll finally showcase that after a lengthy delay between when that extra beta was pushed and this Progress Report.
![the homebrew launcher mgba lagging the homebrew launcher mgba lagging](https://i.imgur.com/OJEcM7P.png)
Speaking of Android, users may have noticed we pushed out an early beta last month.
#THE HOMEBREW LAUNCHER MGBA LAGGING MODS#
An easy to use GUI for launching Riivolution mods was added both to desktop Dolphin builds and Android. If that wasn't enough, Dolphin also welcomed support for a wealth of mods through support for Riivolution. The fact that the PlayStation 2's floating point behaviors mattered to us for this Progress Report should tell you the kinds of things we were up against when writing up the changes. This Progress Report also contains collaboration with the PCSX2 development team as they helped us understand some of the behaviors of Floating Point Math on the PlayStation 2. Trying to even begin to rectify the problems with this approach and explain the reasoning behind why it sort of wasn't emulated go very, very deep. Dolphin's approach to emulating this bit of the hardware has been to effectively ignore it exists. The first rabbit hole showcases TMEM, the GameCube and Wii's texture cache. That line doesn't exactly work when it's midway through the month, huh? This Progress Report ended up being a very technically challenging report to write with several huge rabbit holes that go through the history of Dolphin and the games themselves. GBA Memory: Records GPIO writes to non-GPIO cards as Pak Hardware instead of Memory.It's the beginning of the month and time for another Dolphin Progress Report!. VBA: Default enabled for compatibility with VBA bugs for Ruby and Emerald ROM hacks. Qt: Restore maximized state at startup (fixed # 487)Ĭore: Truncates preloading of ROMs that slightly exceed the maximum size (fixes # 2093) Qt: Fix saving settings allowing camera when camera name changes (fix # 2125) Qt: Fixed OpenGL renderer lag when fast forwarding (fixes # 2094)
#THE HOMEBREW LAUNCHER MGBA LAGGING SOFTWARE#
Qt: Fixed a crash when switching from a high resolution OpenGL renderer to software GBA Video: No longer tries to copy invalid registers when switching renderers. GBA video: Fixed caching of frame 1 of mode 5 (fixes # 2075) GBA e-Reader: Fixed reading short bitmap tapes GBA: Fixed non-USA FireRed 1.0 incorrectly detected as ROM hack (fixed # 2100) GBA video: Fixed mode 3-5 overflow with mosaic (fixes # 1691)
GBA video: Fixed starting window on 3-5 modes with mosaic (fixes # 1690) GBA memory: Fixed loading of Thumb savestates in ARM mode. GB Serialize: Fixed speed mode change when loading a report (fixed # 2097)
![the homebrew launcher mgba lagging the homebrew launcher mgba lagging](https://wololo.net/wagic/wp-content/uploads/2015/08/3ds_homebrew_launcher.jpg)
These include fixes for save states affecting both GBA and GBC, lag of the OpenGL renderer when fast forwarding, and better detection of Pokémon ROM hacks.ĪRM: Fix LDM ^ with empty rlist (fix # 2127)Ĭore: Correction of the programming of the first event after loading the savestate This new update is a version that fixes many bugs, it contains many important fixes for bugs that were not detected before the release of 0.9.0. For those who do not know this software, it is a utility that emulates a Game Boy, Game Boy Advance or Game Boy Color on PC, 3DS, Nintendo Wii, PlayStation Vita, and also the Nintendo Switch. Endrift has just released the update to mGBA, which is now stamped with 0.9.1 numbering.